There is a wide range of units, split across Bots, Vehicles, Amphibious Vehicles, Planes, Ships and Submarines, with orbital combat planned for either release or a later expansion. It has a focus on macro rather than micro management. It uses a flow economy, which produces and uses resources constantly, when your stockpile is empty your production is crippled dependent on the negative amount. Gameplay Total Annihilationīeing a spiritual sequel to TA, PA features many of the same mechanics, some expanded upon: Users who funded the Kickstarter over $60, and those who pre-order the game gained access to the alpha and beta tests. Pre-orders for the game opened on January 16, 2013. The project raised over $2 million before pledges were locked, reaching enough to add planet types such as Ocean and Metal planets, and an Orchestral soundtrack. The game was announced as a Kickstarter project, with an initial funding request of $900,000. The game allows you to conquer entire planets and solar systems with multiple camera zoom all the way from solar-system level to ground unit level. The game was designed and developed in the spirit of Total Annihilation, a successful RTS game from the late 90's in which you start with a single über-unit called Commander that has to conquer the map by creating units and consuming resources. Planetary Annihilation was originally developed by Uber Entertainment. Planetary Annihilation and Planetary Annihilation: TITANS are now developed and published by a new company Planetary Annihilation Inc.